Bug : The instruction state "dig as fast as you can" however the user can take their time and they never have any pressure.. ie they always win. I think it would be alot more fun if there was a timer similar to a traditional game ( a ui feature to add/ usability issue).
Steps:
Start game
at first level take as much time as you want to dig
Environment: Mac os
Expected: expected a timer or a game like environment
This is out of the scope of our project; the player cannot "win", these minigames are meant to record a user's abilities, not provide user with fun experience.
Bug : The instruction state "dig as fast as you can" however the user can take their time and they never have any pressure.. ie they always win. I think it would be alot more fun if there was a timer similar to a traditional game ( a ui feature to add/ usability issue). Steps:
Environment: Mac os
Expected: expected a timer or a game like environment
Actual: no timer or lose situation