BryanChiu / Mactivision

CS4ZP6 2020-21 Capstone group. Mini-games
4 stars 5 forks source link

First dig level is not time sensitive #59

Closed mudarthc closed 3 years ago

mudarthc commented 3 years ago

Bug : The instruction state "dig as fast as you can" however the user can take their time and they never have any pressure.. ie they always win. I think it would be alot more fun if there was a timer similar to a traditional game ( a ui feature to add/ usability issue). Steps:

  1. Start game
  2. at first level take as much time as you want to dig

Environment: Mac os

Expected: expected a timer or a game like environment

Actual: no timer or lose situation

DavidHospital commented 3 years ago

This is out of the scope of our project; the player cannot "win", these minigames are meant to record a user's abilities, not provide user with fun experience.