Closed BryanSWeber closed 4 years ago
Items around buildings:
no combat units, only workers (peripherally).
Buildings are clearly observed, but not triggering combat... likely because of e_closest catch? May need the fallback of otherwise attacking if there is no threatening unit nearby.
Fixed at ad1f475a
Items around buildings:
no combat units, only workers (peripherally).
Buildings are clearly observed, but not triggering combat... likely because of e_closest catch? May need the fallback of otherwise attacking if there is no threatening unit nearby.