BryceMehring / GameEngine

C++ OpenGL Cross Platform Game Engine
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The VertexBuffer should have a method that binds itself #48

Closed BryceMehring closed 10 years ago

BryceMehring commented 10 years ago

Instead of returning the Id of the buffer which must make the calling code bind the buffer, the class should bind the buffer. The calling code then would not need to have access to the vertex buffer id anymore.

BryceMehring commented 10 years ago

Added: 7e4565656c446041d7fa32af36637b67ffb1dc7f