BryceMehring / GameEngine

C++ OpenGL Cross Platform Game Engine
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Add Blend Modes #53

Open Tarnasa opened 10 years ago

Tarnasa commented 10 years ago

Should be able to specify what blend modes a sprite uses to render itself. An additive blend mode would be most useful with explosions and other shiny things being draw on top of each other.

BryceMehring commented 10 years ago

That's a good idea!

BryceMehring commented 9 years ago

This could be added by adding the blend info into each layer as part of the abstract renderer.