Closed BryceMehring closed 10 years ago
if(m_iCurrentLength < m_pVertexBuffer->GetLength())
should change to
if(m_iCurrentLength*4 < m_pVertexBuffer->GetLength())
Fixed: a5d839ec2d57587e6df6d0597f07c73203b2344e
if(m_iCurrentLength < m_pVertexBuffer->GetLength())
should change to
if(m_iCurrentLength*4 < m_pVertexBuffer->GetLength())