BryceMehring / GameEngine

C++ OpenGL Cross Platform Game Engine
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Create a mesh class #89

Open BryceMehring opened 10 years ago

BryceMehring commented 10 years ago

Instead of explicitly calling glDraw*(), wrap this logic into a class. This class should support different types of primitives.

http://www.arcsynthesis.org/gltut/Positioning/Tut07%20Primitive%20Drawing.html