Open Kioljin opened 9 years ago
From what I can tell, this bug is caused when there are a large number of towers and enemies on the screen at one time. I'd venture a guess that LUA is having trouble translating so many objects into a JSON string and back. Therefore we could try to increase the valid number of characters to be sent via JSON or to trim the number of attributes we are sending back and forth somehow.
Infrequently, the client application will cease working upon receiving an incomplete JSON. We should not have a fatal error from JSON and we should be able to try and recreate the packet so our final product is more stable.