Type Mutator and Projectile Mutator functions are now passed the spell's resref (though I was unable to find where the resref is stored for sources >= 6).
Effect Mutator functions are now passed the correct actor share.
The EXMODSMP function should work correctly in all areas (previously it got messed up if the area's search map width was not divisible by 8).
EEex_IterateActorIDs() no longer crashes the game.
Type Mutator and Projectile Mutator functions are now passed the spell's resref (though I was unable to find where the resref is stored for sources >= 6). Effect Mutator functions are now passed the correct actor share. The EXMODSMP function should work correctly in all areas (previously it got messed up if the area's search map width was not divisible by 8). EEex_IterateActorIDs() no longer crashes the game.