A scene now has a global wind. Objects are by default not affected by it, but can be if affectedByWind attribute is set on it.
An object can be affected in three different ways; stem, branch and leaf bending (see article above), which are specified on the object itself. (It needs to be on the GameObject as the renderer sets this information)
How an object is affected by wind is painted as vertex colors on the object as described in https://mtnphil.wordpress.com/2011/10/18/wind-animations-for-vegetation/ with the difference that the branch attenuation is inverted when coloring, not in shaders.
A scene now has a global wind. Objects are by default not affected by it, but can be if affectedByWind attribute is set on it. An object can be affected in three different ways; stem, branch and leaf bending (see article above), which are specified on the object itself. (It needs to be on the GameObject as the renderer sets this information)