Closed 50cal4u2 closed 10 years ago
The closest thing you can do right now is to use Advanced Duplicator 2's map saving function, create a map-save of your turrets and distribute it with the map. Thanks for the support, but if ACF ever gets fgd support it'll happen in the ACF repo, not here (post this issue at https://github.com/nrlulz/ACF). It's a bit tricky and I don't personally have a lot of spare time now :(
thanks for the reply :) , honestly im surprised u replied. But thanks and to tell the truth I've been examining and dissecting ACF ( and a lil XCF (it would be nice if they indented it right)) im trying to work with the damage system and events so eventually i can make the piledriver work and instead of ammo it will be gas powered but im not nearly close to starting a prototype. thanks and BTW im not sure if u have noticed this... buuutt if you take a cannon (say a 203hw [or 406 ;)]) and link it to flachette ammo, then update the ammo to somthing else (like HE) while its loading/reloading the cannon will fire a "HEFL" meaning up to 32 HE rounds in one shot. nothing too bad but once word gets out then we will have OP HE shotguns on tanks. thnx
im designing maps and i curently have one made to be used for ACF and as a measure to prevent base raping i hope to put some kind of ACF based defense system that would be a world entity. Bottem line im wandering if you have a word or 2 or some advise on how to put an Acf turret as part of the map, ill make it auto target to keep enemies from the base unless "admin" turns them "off"but i need something that will do prop damage. i hope this isnt bothering you but if u cud msg me it would mean alot. I love what you have made and cant imagine using anything else. 50cal4u2