Closed ypnos closed 4 years ago
You need to build the cities in order, so the 7 pt city before the 12 pt one. And you can't build the 7 pt. city because there is no road up to it.
I'll see if it's made clear in the rules text.
Yep, it's in the rules. Do you have any suggestions how to make the behaviour more intuitive?
First of all I am stupid, I didn't realize there is more rules text after the image (The 'OK' button at the bottom made me believe I cannot scroll). I read the manual of the original game to figure it out instead. Second, I must have missed that detail from the rules. Thank you for the clarification.
What I do suggest however is to not only indicate visually which entities could be built with the current roll, but also which entities could be theoretically built at this point of the game (reachable targets if you get a lucky roll). For me it took a while to realize what the green stuff means in the first place. Reachable targets could have the number text in a fat font, or different color. Although it is implicitely given, also the available knight guarded resources could be visually distinguished. Finally, the rules explanation could have a legend of the different color codes (already built, reachable, clickable, …)
I never managed to build a city in this game. For example please have a look at this this situation:
I would expect to be able to build the 12pt city in the top left.