Open GoogleCodeExporter opened 8 years ago
Running cmake on Box2D with no modifications provide the following output:
-- The C compiler identification is GNU 4.8.2
-- The CXX compiler identification is GNU 4.8.2
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Looking for XOpenDisplay in /usr/lib64/libX11.so;/usr/lib64/libXext.so
-- Looking for XOpenDisplay in /usr/lib64/libX11.so;/usr/lib64/libXext.so -
found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
-- Looking for IceConnectionNumber in ICE
-- Looking for IceConnectionNumber in ICE - found
-- Found X11: /usr/lib64/libX11.so
-- Found OpenGL: /usr/lib64/libGL.so
CMake Error at CMakeLists.txt:29 (add_subdirectory):
add_subdirectory given source "freeglut" which is not an existing
directory.
CMake Error at CMakeLists.txt:30 (add_subdirectory):
add_subdirectory given source "glui" which is not an existing directory.
-- Configuring incomplete, errors occurred!
See also "/home/frederik/v2.3.1/CMakeFiles/CMakeOutput.log".
After having removed the add_subdiretory entries in CMakeLists.txt for glui and
freeglut, running cmake on Box2D, it outputs the following:
-- Configuring done
CMake Error at Testbed/CMakeLists.txt:80 (add_executable):
Cannot find source file:
Framework/Render.cpp
Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx
-- Build files have been written to: /home/frederik/v2.3.1/Box2D
Original comment by frederik...@gmail.com
on 6 Apr 2014 at 6:31
I'm not supporting CMake anymore. Would you be willing to provide a patch?
Original comment by erinca...@gmail.com
on 9 Apr 2014 at 4:59
I'm having the same trouble. Fresh svn checkout of 2.3.1, running cmake in the
build directory:
-- The CXX compiler identification is Clang 5.1.0
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Found OpenGL: /System/Library/Frameworks/OpenGL.framework
CMake Error at CMakeLists.txt:29 (add_subdirectory):
add_subdirectory given source "freeglut" which is not an existing
directory.
CMake Error at CMakeLists.txt:30 (add_subdirectory):
add_subdirectory given source "glui" which is not an existing directory.
-- Configuring incomplete, errors occurred!
See also
"/Users/botsko/Downloads/v2.3.1/Box2d/Build/CMakeFiles/CMakeOutput.log".
If cmake isn't supported anymore, how are we supposed to build the files?
I tried adding the box2d files to my project anyway and xcode errors out with
dozens of language syntax errors:
http://box2d.org/forum/viewtopic.php?f=7&t=9762
Original comment by bot...@gmail.com
on 16 May 2014 at 6:27
Original issue reported on code.google.com by
frederik...@gmail.com
on 6 Apr 2014 at 6:29