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BucknellMARC
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MicroMouse-Sim
OpenGL simulator for the MicroMouse competition
MIT License
2
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1
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Update explore_suggest method
#26
BoolLi
closed
9 years ago
1
Heuristic depth-first search on exploration
#25
DepthDeluxe
opened
9 years ago
11
Textured graphic for robot
#24
DepthDeluxe
opened
9 years ago
0
Add VirtualMaze::VirtualMaze(int seed) constructor
#23
twoodford
closed
9 years ago
1
Improve Makefile Build System
#22
DepthDeluxe
opened
9 years ago
1
Occasional crash on start
#21
DepthDeluxe
opened
10 years ago
0
Load mazes from files
#20
DepthDeluxe
opened
10 years ago
0
allow for GDB debugging
#19
DepthDeluxe
opened
10 years ago
0
Take logic component out of project
#18
DepthDeluxe
closed
9 years ago
1
Flood fill solver should work with incomplete MazeMap
#17
DepthDeluxe
opened
10 years ago
1
Fix Flood Fill Solver
#16
DepthDeluxe
closed
10 years ago
0
Statically allocate memory in logic component
#15
DepthDeluxe
closed
10 years ago
1
rename mazemap_does_wall_exist() to mazemap_get_wall()
#14
DepthDeluxe
closed
10 years ago
1
Create unbound Direction, Rotation helper functions
#13
DepthDeluxe
closed
10 years ago
0
Doxygen
#12
DepthDeluxe
closed
9 years ago
0
Update the readme to reflect C port
#11
DepthDeluxe
closed
10 years ago
0
Implement maze discovery in virtual environment
#10
DepthDeluxe
closed
10 years ago
0
Fix coding convention
#9
DepthDeluxe
opened
10 years ago
1
Dijkstra's Algorithm
#8
DepthDeluxe
closed
10 years ago
2
Search algorithm
#7
DepthDeluxe
closed
10 years ago
5
Flood Fill
#6
DepthDeluxe
closed
10 years ago
0
Port code to C
#5
DepthDeluxe
closed
10 years ago
0
Add a readme
#4
DepthDeluxe
closed
10 years ago
0
Better build system
#3
DepthDeluxe
closed
10 years ago
0
Better maze creation algorithm
#2
DepthDeluxe
opened
10 years ago
1
Add smooth maze corners
#1
DepthDeluxe
closed
10 years ago
0