Closed SrMoroxide closed 10 months ago
All of the sounds are custom made(excluding the vanilla sfx of course) and are loaded in with assets bundles and saved in a list inside the Plugin script.
Most of the sfx you hear go by a variation of "HallucinationBunker_ #". I can send a screenshot of all of the file names so you can get the precise names down, Though an issue I see with this is that this will need to be done every time I add more sounds.
Just curious, is my mod breaking yours or anything?
No, the opposite, the bug is caused by a problem in the latest version of Lethal Company. So I'm looking for ways to change it to make it happen and your md recommended me.
Sorry for the late response. I just woke up. I'm assuming you wanted to replace the SFX of IR with your own. In which case I'm not an expert at but I would assume you overwrite any of the AudioClip arrays in the Plugin class(which I'm realizing isn't in the GitHub) through an assetbundle. A way you could get access to that array is shown in Mod Integration folder.
If I'm wrong in my assumption, please do let me know. Like I said, I just woke up and might be a little slow.
Hello! I am the creator of the AbyssalAudio mod, and I have received several recommendations to create compatibility with the audios of your mod (also to correct a small detail that the CustomSounds mod is causing).
I would like to know if the audios used are vanilla and/or custom and what the names are so I can replace them with those from my mod.
Thank you very much in advance for reading this message