Closed Bufflak closed 5 years ago
Is the arrow unmasked (black) in your mask texture?
If yes, that means it is pulling the metalic value from the base textures, which by default is 255,255,255,255 (or full metal).
In my STUCK patches I have fixed this by specifying a default 'black' color for that texture when it is not present -- https://github.com/shadowmage45/STUCK/blob/master/GameData/STUCK/Stock/Aero/airbrake/airbrake-TextureSets.cfg#L19 And also by specying the correct metal normalization value so that recoloring still works: https://github.com/shadowmage45/STUCK/blob/master/GameData/STUCK/Stock/Aero/airbrake/airbrake-TextureSets.cfg#L23
Thanks, that worked.
Removing FASA_TU_ReflectionsSetup.cfg causes arrow to have metal shader.
without cfg:
with cfg: