We should have a rarity system for items, scaled by integers.
1-5 is probably a reasonable range, with 1 being common and 5 being legendary, possibly one of a kind.
common -> uncommon -> rare -> ultra rare -> legendary
These could be accompanying worldgen params that control the amount of each that exists.
We should have a rarity system for items, scaled by integers. 1-5 is probably a reasonable range, with 1 being common and 5 being legendary, possibly one of a kind.
common
->uncommon
->rare
->ultra rare
->legendary
These could be accompanying worldgen params that control the amount of each that exists.