BuglyDevTeam / Bugly-Android-Demo

Bugly Android SDK 使用例子
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请问不更新一下Cocos插件吗? #285

Open martianma opened 3 years ago

martianma commented 3 years ago

https://forum.cocos.org/t/cocoscreator-bugly/97487

已经在讨论自己直接调用方法了,但是还是感觉用官方的插件好一些 并且ios14模拟器编译那个.a文件也是会报错的

ld: in /jsb-default/frameworks/runtime-src/proj.ios_mac/libBuglyAgent.a(BuglyAgent.o), building for iOS Simulator, but linking in object file built for iOS, file /jsb-default/frameworks/runtime-src/proj.ios_mac/libBuglyAgent.a for architecture arm64 ios14模拟器运行这边报错了,怎么办呢

githubMayajie commented 3 years ago

https://forum.cocos.org/t/cocoscreator-bugly/97487

已经在讨论自己直接调用方法了,但是还是感觉用官方的插件好一些 并且ios14模拟器编译那个.a文件也是会报错的

ld: in /jsb-default/frameworks/runtime-src/proj.ios_mac/libBuglyAgent.a(BuglyAgent.o), building for iOS Simulator, but linking in object file built for iOS, file /jsb-default/frameworks/runtime-src/proj.ios_mac/libBuglyAgent.a for architecture arm64 ios14模拟器运行这边报错了,怎么办呢

我这边通过给项目添加解决的,这个项目好久没更新了。 截屏2021-02-26 下午4 33 09

User-Defined VALID_ARCHS = arm64 armv7 替换或者新增(如果没有的话)为VALID_ARCHS= $(ARCHS_STANDARD)

来自stackoverflow