BuildAPKs / db.BuildAPKs

BuildAPKs' database for built APKs from open source accounts at https://github.com
https://buildapks.github.io/db.BuildAPKs/
GNU General Public License v3.0
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Could not tally all the results for builtAPKs #14

Open leejie123 opened 1 month ago

leejie123 commented 1 month ago

Screenshot_2024-10-09-02-35-20-279_com.termux.jpg

Screenshot_2024-10-09-02-38-36-636_com.termux.jpg

and the exported logs:

Beginning buildAPKs setup: COMMAND au enables rollback, available at https://wae.github.io/au/ IS NOT FOUND: Continuing...

Activating wake lock: ]2;Activating wake lock: OKDONE To update module ~/buildAPKs/sources/entertainment to the newest version remove the ~/buildAPKs/sources/entertainment/.git file and run init.bash again. Searching for job directories in /data/data/com.termux/files/home/buildAPKs/sources/entertainment: Please be patient...  Beginning build in ~/buildAPKs/sources/entertainment/commonsware/cw-android/Files/ReadWrite/: AndroidManifest.xml ReadWriteFileDemo.java cw.png main.xml strings.xml aapt: started... Signal generated aapt build.one.bash build.one.bash: EXITING... [?25hbuildAPKs signal 220 received by build.one.bash in /data/data/com.termux/files/home/buildAPKs/sources/entertainment/commonsware/cw-android/Files/ReadWrite by build.one.bash. More information in /data/data/com.termux/files/home/buildAPKs/var/log/stnderr.entertainment.log file.

Running: VAR="$(grep -C 2 -ie error -ie errors "/data/data/com.termux/files/home/buildAPKs/var/log/stnderr.entertainment.log")" && VAR="$(grep -v -- <<< $VAR)" && head <<< $VAR && tail <<< $VAR  res/layout/main.xml:2: error: No resource identifier found for attribute 'id' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_width' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_height' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'singleLine' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'gravity' in package 'android'

grep: warning: stray \ before - res/layout/main.xml:2: error: No resource identifier found for attribute 'id' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_width' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_height' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'singleLine' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'gravity' in package 'android'

Completing tasks... Completed tasks in ~/buildAPKs/sources/entertainment/commonsware/cw-android/Files/ReadWrite/.

[?25h Beginning build in ~/buildAPKs/sources/entertainment/madisp/divide-and-conquer/madisp-divide-and-conquer-60678a0/src/main/: AndroidManifest.xml AnimatingLine.java Ball.java BallEngine.java BallRegion.java Constants.java Direction.java DirectionPoint.java DivideAndConquerActivity.java DivideAndConquerView.java EULA GameOverActivity.java GameOverDialog.java GameState.java NewGameCallback.java Preferences.java Shape2d.java WelcomeActivity.java WelcomeDialog.java ball.png ballsicon.jpg explosion1.png explosion2.png explosion3.png game_over_dialog.xml ids.xml main.xml strings.xml welcome_dialog.xml aapt: started... Signal generated aapt build.one.bash build.one.bash: EXITING... [?25hbuildAPKs signal 220 received by build.one.bash in /data/data/com.termux/files/home/buildAPKs/sources/entertainment/madisp/divide-and-conquer/madisp-divide-and-conquer-60678a0/src/main by build.one.bash. More information in /data/data/com.termux/files/home/buildAPKs/var/log/stnderr.entertainment.log file.

Running: VAR="$(grep -C 2 -ie error -ie errors "/data/data/com.termux/files/home/buildAPKs/var/log/stnderr.entertainment.log")" && VAR="$(grep -v -- <<< $VAR)" && head <<< $VAR && tail <<< $VAR  res/layout/main.xml:2: error: No resource identifier found for attribute 'id' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_width' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_height' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'singleLine' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'gravity' in package 'android'

res/layout/welcome_dialog.xml:16: error: No resource identifier found for attribute 'layout_weight' in package 'android'

res/layout/welcome_dialog.xml:16: error: No resource identifier found for attribute 'textAppearance' in package 'android'

res/layout/welcome_dialog.xml:16: error: No resource identifier found for attribute 'text' in package 'android'

res/layout/welcome_dialog.xml:8: error: Error: No resource found that matches the given name (at 'textAppearance' with value '?android:attr/textAppearanceSmall').

res/layout/welcome_dialog.xml:16: error: Error: No resource found that matches the given name (at 'textAppearance' with value '?android:attr/textAppearanceSmall').

Completing tasks... Completed tasks in ~/buildAPKs/sources/entertainment/madisp/divide-and-conquer/madisp-divide-and-conquer-60678a0/src/main/.

[?25h Beginning build in ~/buildAPKs/sources/entertainment/twuster/Rubix/twuster-Rubix-51be3c6/: AndroidManifest.xml Cube.java GLColor.java GLFace.java GLShape.java GLVertex.java GLWorld.java Kube.java KubeRenderer.java Layer.java M4.java README.md Rubix.iml TouchRotateActivity.java TouchSurfaceView.java ant.properties build.xml ic_launcher.png ic_launcher.png ic_launcher.png ic_launcher.png main.xml strings.xml aapt: started... Signal generated aapt build.one.bash build.one.bash: EXITING... [?25hbuildAPKs signal 220 received by build.one.bash in /data/data/com.termux/files/home/buildAPKs/sources/entertainment/twuster/Rubix/twuster-Rubix-51be3c6 by build.one.bash. More information in /data/data/com.termux/files/home/buildAPKs/var/log/stnderr.entertainment.log file.

Running: VAR="$(grep -C 2 -ie error -ie errors "/data/data/com.termux/files/home/buildAPKs/var/log/stnderr.entertainment.log")" && VAR="$(grep -v -- <<< $VAR)" && head <<< $VAR && tail <<< $VAR  res/layout/main.xml:2: error: No resource identifier found for attribute 'id' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_width' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_height' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'singleLine' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'gravity' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_width' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_height' in package 'android'

res/layout/main.xml:7: error: No resource identifier found for attribute 'layout_width' in package 'android'

res/layout/main.xml:7: error: No resource identifier found for attribute 'layout_height' in package 'android'

res/layout/main.xml:7: error: No resource identifier found for attribute 'text' in package 'android'

Completing tasks... Completed tasks in ~/buildAPKs/sources/entertainment/twuster/Rubix/twuster-Rubix-51be3c6/.

[?25h Beginning build in ~/buildAPKs/sources/entertainment/uvwxy/android-snappy/uvwxy-android-snappy-e5c16c6/: AndroidManifest.xml Focus.java LICENSE MyCamera.java Snappy.java camera.png camera.png camera.png icon.png icon.png icon.png main.xml main.xml strings.xml aapt: started... Signal generated aapt build.one.bash build.one.bash: EXITING... [?25hbuildAPKs signal 220 received by build.one.bash in /data/data/com.termux/files/home/buildAPKs/sources/entertainment/uvwxy/android-snappy/uvwxy-android-snappy-e5c16c6 by build.one.bash. More information in /data/data/com.termux/files/home/buildAPKs/var/log/stnderr.entertainment.log file.

Running: VAR="$(grep -C 2 -ie error -ie errors "/data/data/com.termux/files/home/buildAPKs/var/log/stnderr.entertainment.log")" && VAR="$(grep -v -- <<< $VAR)" && head <<< $VAR && tail <<< $VAR  res/layout/main.xml:2: error: No resource identifier found for attribute 'id' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_width' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'layout_height' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'singleLine' in package 'android'

res/layout/main.xml:2: error: No resource identifier found for attribute 'gravity' in package 'android'

res/layout-hdpi/main.xml:55: error: No resource identifier found for attribute 'layout_height' in package 'android'

res/layout-hdpi/main.xml:55: error: No resource identifier found for attribute 'text' in package 'android'

res/layout-hdpi/main.xml:55: error: No resource identifier found for attribute 'id' in package 'android'

res/layout-hdpi/main.xml:55: error: No resource identifier found for attribute 'layout_toLeftOf' in package 'android'

res/layout-hdpi/main.xml:55: error: No resource identifier found for attribute 'layout_alignBottom' in package 'android'

Completing tasks... Completed tasks in ~/buildAPKs/sources/entertainment/uvwxy/android-snappy/uvwxy-android-snappy-e5c16c6/.

[?25hFile ~/buildAPKs/.conf/GAUTH has information about enabling OAuth authentication to increase the rate limit for authenticated Github users.

Also, file ~/buildAPKs/.conf/LIBAUTH has information regarding the integration of artifacts and libraries into compilations. The functionality of this option is being enhanced. To improve this automation see https://github.com/BuildAPKs/buildAPKs/issues and pulls...

Running $(cat /data/data/com.termux/files/home/buildAPKs/.conf/GAUTH /data/data/com.termux/files/home/buildAPKs/.conf/LIBAUTH):

The first line of this file is intentionally left blank for the user to complete. Please insert an OAuth token pair (token:token) in the first line of this file to enable OAuth authentication with Github in order to complete this configuration file. The command 'curl' will use this information to query GitHub in open text format. Pages https://docs.github.com/en/rest/overview/other-authentication-methods and https://docs.github.com/en/github/authenticating-to-github/keeping-your-account-and-data-secure/creating-a-personal-access-token have information about authentication methods.

The 'build.github*.bash' scripts can stall for unauthenticated users of Github due to the high bandwith they consume when conducting multiple queries. Enabling OAuth authentication increases the rate limit for authenticated Github users. This link https://github.com/settings/tokens creates OAuth tokens easily.

Information about Github authentication can be viewed at this address https://developer.github.com/v3/auth/#basic-authentication at Github. This command 'grep -C 4 -hr AUT ~/buildAPKs/scripts/' shows how the user token combination is used in the buildAPKs scripts to access the increased rate limit for authenticated Github users.

A solution for a "stash them before you merge" message after running '~/buildAPKs/update.buildAPKs.sh' is 'mv ~/buildAPKs/[file] ~/buildAPKs/stash/' to clear this message and update. Compare the changes with 'diff ~/buildAPKs/[file] ~/buildAPKs/stash/[file]' after updating.

To clear the "Please commit your changes or stash them before you merge" message after trying to update with '~/buildAPKs/update.buildAPKs.sh' a solution is to use these shell commands:

mv ~/buildAPKs/.conf/GAUTH ~/buildAPKs/stash/GAUTH

After moving this file, run '~/buildAPKs/update.buildAPKs.sh' again. To add the OAuth username token pair (user:token) again to the newly updated file from the stashed GAUUTH file, you can use these shell commands (hint: copy and paste):

(head -1 ~/buildAPKs/stash/GAUTH && cat ~/buildAPKs/.conf/GAUTH) > ~/buildAPKs/var/tmp/GAUTH.$$.tmp && mv ~/buildAPKs/var/tmp/GAUTH.$$.tmp ~/buildAPKs/.conf/GAUTH

This will add the OAuth token from the copied ~/buildAPKs/stash/GAUTH file to the first line of the newly updated GAUTH file.

GAUTH EOF

false true

English

20211011 UNDER CONSTRUCTION! https://github.com/BuildAPKs/buildAPKs/issues/1 https://github.com/BuildAPKs/buildAPKs/issues/2 https://github.com/BuildAPKs/buildAPKs/issues/13 https://github.com/BuildAPKs/buildAPKs/issues/24

Change the first line of this file to true to use artifacts and libraries during compilation; When the first line of this file is changed to true, BuildAPKs loads files from these folders into the build process from directories located in:

LIBDIRPATH=("$JDR/lib" "$JDR/libraries" "$JDR/library" "$JDR/libs" "$RDR/var/cache/lib") # modify array LIBDIRPATH to suit the projects artifact needs. The directory '~/buildAPKs/var/cache/lib' is created for working with libraries. Libraries can be downloaded from these web links: https://mvnrepository.com/artifact/androidx.appcompat https://mvnrepository.com/artifact/com.android.support/appcompat-v7

Adjust the paths to the prerequisites of the project in 'LIBDIRPATH build.one.bash'. You can populate the ~/buildAPKs/var/cache/lib directory from the https://mvnrepository.com website. For example, this link https://mvnrepository.com/artifact/androidx.appcompat/appcompat has appcompat libraries that you can download into ~/buildAPKs/var/cache/lib for compiling inclusion.

The command 'cd ~/buildAPKs/var/cache/lib && curl -OL https://maven.google.com/androidx/appcompat/appcompat/1.1.0/appcompat-1.1.0.aar && ~/buildAPKs/build.github.bash buildapks' will attempt to build everything https://github.com/BuildAPKs has to offer including appcompat-1.1.0.aar and system artifacts into to build once the first line in this file is changed to true.

The functionality of this option is being enhanced; and to improve this automation, see https://github.com/BuildAPKs/buildAPKs/issues and https://github.com/BuildAPKs/buildAPKs/pulls.

========= Español

20211011 EN CONSTRUCCIÓN! https://github.com/BuildAPKs/buildAPKs/issues/1 https://github.com/BuildAPKs/buildAPKs/issues/2 https://github.com/BuildAPKs/buildAPKs/issues/13 https://github.com/BuildAPKs/buildAPKs/issues/24

Cambie la primera línea de este archivo a true para usar artefactos y bibliotecas durante la compilación; Cuando la primera línea de esto se cambia a true, BuildAPKs carga archivos de la estas carpetas dentro el proceso de compilación en directorios ubicados en:

LIBDIRPATH=("$JDR/lib" "$JDR/libraries" "$JDR/library" "$JDR/libs" "$RDR/var/cache/lib") # Adapte las rutas a los requisitos previos del proyecto en LIBDIRPATH. El directorio '~/buildAPKs/var/cache/lib' se crea para trabajar con bibliotecas. Las bibliotecas se pueden descargar desde estos enlaces web: https://mvnrepository.com/artifact/androidx.appcompat https://mvnrepository.com/artifact/com.android.support/appcompat-v7

Adapte las rutas a los requisitos previos del proyecto en 'LIBDIRPATH build.one.bash'. Puede llenar el directorio ~/buildAPKs/var/cache/lib desde el sitio https://mvnrepository.com web. Por ejemplo, este enlace https://mvnrepository.com/artifact/androidx.appcompat/appcompat contiene bibliotecas appcompat que puede descargar en ~/buildAPKs/var/cache/lib para compilar la inclusión.

El comando 'cd ~/buildAPKs/var/cache/lib && curl -OL https://maven.google.com/androidx/appcompat/appcompat/1.1.0/appcompat-1.1.0.aar && ~/buildAPKs/build.github.bash buildapks' intentará construir todo lo que https://github.com/BuildAPKs tiene para ofrecer, incluyendo appcompat-1.1.0.aar y artefactos del sistema para construir una vez que la primera línea de este archivo tenga ha sido reemplazado por true. https://github.com/BuildAPKs tiene que ofrecer incluyendo appcompat-1.1.0.aar y artefactos del sistema en la compilación una vez que la primera línea de este archivo se cambia a true.

Se está mejorando la funcionalidad de esta opción; y para mejorar esta automatización, consulte https://github.com/BuildAPKs/buildAPKs/issues y https://github.com/BuildAPKs/buildAPKs/pulls.

=========== Française

20211011 EN CONSTRUCTION! https://github.com/BuildAPKs/buildAPKs/issues/1 https://github.com/BuildAPKs/buildAPKs/issues/2 https://github.com/BuildAPKs/buildAPKs/issues/13 https://github.com/BuildAPKs/buildAPKs/issues/24

Modifiez la première ligne de ce fichier sur true pour utiliser des artefacts et des bibliothèques pendant la compilation; Lorsque la première ligne de cette est changé en true, BuildAPKs charge les fichiers de ceux-ci des dossiers dedans le processus de génération à partir de répertoires situés dans:

LIBDIRPATH=("$JDR/lib" "$JDR/libraries" "$JDR/library" "$JDR/libs" "$RDR/var/cache/lib") # Adaptez les chemins aux prérequis du projet dans LIBDIRPATH. Le répertoire '~/buildAPKs/var/cache/lib' est créé pour fonctionner avec les bibliothèques. Les bibliothèques peuvent être téléchargées à partir de ces liens Web: https://mvnrepository.com/artifact/androidx.appcompat https://mvnrepository.com/artifact/com.android.support/appcompat-v7

Adaptez les chemins aux prérequis du projet dans 'LIBDIRPATH build.one.bash'. Vous pouvez remplir le répertoire ~/buildAPKs/var/cache/lib à partir du site https://mvnrepository.com Web. Par exemple, ce lien https://mvnrepository.com/artifact/androidx.appcompat/appcompat contient des bibliothèques appcompat que vous pouvez télécharger dans ~/buildAPKs/var/cache/lib pour compiler l'inclusion.

La commande 'cd ~/buildAPKs/var/cache/lib && curl -OL https://maven.google.com/androidx/appcompat/appcompat/1.1.0/appcompat-1.1.0.aar && ~/buildAPKs/build.github.bash buildapks' tentera de construire tout ce que https://github.com/BuildAPKs veulent offrir avec appcompat-1.1.0.aar et des artefacts système dans la version une fois que la première ligne de ce fichier est remplacée par true.

La fonctionnalité de cette option est en cours d'amélioration; et pour améliorer cette automatisation, voir https://github.com/BuildAPKs/buildAPKs/issues et https://github.com/BuildAPKs/buildAPKs/pulls.

LIBAUTH EOF:

1 showing of files ~/buildAPKs/.conf/{GAUTH,LIBAUTH} remaining; Continuing...

Build APKs (Android Package Kits) with scripts in ~/buildAPKs/scripts/{bash,ksh,sh,zsh}/build/: build.apps.bash build.bits.bash build.browsers.bash build.buildAPKs.bash build.clocks.bash build.compasses.bash build.demos.bash build.developers.tools.bash build.entertainment.bash build.flashlights.bash build.games.bash build.hellos.bash build.in.dir.bash build.keyboards.bash build.launchers.bash build.live.wallpapers.bash build.native.bash build.one.bash build.one.bash0 build.samples.bash build.top10.bash build.tutorials.bash build.widgets.bash buildAll.bash buildApplications.bash buildFlashlights.bash buildGames.bash buildSamples.bash build.dir.ksh build.ksh build.dir.sh build.sh build.dir.zsh build.zsh

Build time: 8 seconds

Calculating for ~/buildAPKs/. This may take a while; Please be patient...

The total increases as modules and projects are added; The build scripts add modules and projects and create APKs on device. Results for ~/buildAPKs/sources/:

4 possible.total 0 built.total

Results for ~/buildAPKs/sources/entertainment/:

4 possible 0 built

Could not tally all the results for builtAPKs: Continuing...

Please share information about new projects found at https://github.com/BuildAPKs/db.BuildAPKs/issues and https://github.com/BuildAPKs/db.BuildAPKs/pulls in order to assist in developing this project.

Releasing wake lock: ]2;Releasing wake lock: OKDONE To always have wake lock set to on: touch ~/buildAPKs/var/lock/set.lock [?25hsetup.buildAPKs.bash : DONE 🏁 

]2; setup.buildAPKs.bash : DONE 🏁 [?25h

github-actions[bot] commented 1 month ago

Good issue; you are awesome person 😎 Keep up and follow to solve this issue.

leejie123 commented 1 month ago

hi,I am interested to try the project to build an apk,and I don't know whether it's successful built?