Upon starting the macro, version 1.4pre had the function where it automatically closes chat upon aligning the camera. Unfortunately, this seems to not be present anymore in version 1.4.0. The new version of this program seems to ignore this step in its entirety.
Generally this wouldn't create large problems as you can manually close the chat upon joining the game, but let's say you disconnect, or there's a shutdown. This would make you join the game with the chat open again, which may eventually interfere with another camera alignment loop. (This would leave you in the Collection menu)
Bug Fix Suggestion
Upon taking a closer look on the code and it's actions, it seems like that the function "startDim()" (a new feature of 1.4.0) places text on top of the layer above the roblox player. This also comes with a darker background on top of the roblox player.
This influences the ability for the cursor and the program to check whether the chat button is the right color to be toggled.
I suggest adding a feature which includes the program to check for both the regular chat color and the color with the dim on top, or to just entirely remove the feature which dims the background.
Vouch. This should be a feature. It's very easy to make in my opinion, so it'd be pretty nice to live with this feature. It'd also make things less complicated for users.
Issue
Upon starting the macro, version 1.4pre had the function where it automatically closes chat upon aligning the camera. Unfortunately, this seems to not be present anymore in version 1.4.0. The new version of this program seems to ignore this step in its entirety.
Generally this wouldn't create large problems as you can manually close the chat upon joining the game, but let's say you disconnect, or there's a shutdown. This would make you join the game with the chat open again, which may eventually interfere with another camera alignment loop. (This would leave you in the Collection menu)
Bug Fix Suggestion
Upon taking a closer look on the code and it's actions, it seems like that the function "startDim()" (a new feature of 1.4.0) places text on top of the layer above the roblox player. This also comes with a darker background on top of the roblox player. This influences the ability for the cursor and the program to check whether the chat button is the right color to be toggled.
I suggest adding a feature which includes the program to check for both the regular chat color and the color with the dim on top, or to just entirely remove the feature which dims the background.