Open Drfreeman1488 opened 1 week ago
That is probably why, yeah. DS looks like it can be configured to detect modded biomes, and it might be possible to have compatibility built-in to big globe. But it also says the current format is unstable and un-documented. Maybe I'll make a compatibility addon for it eventually, assuming no one else makes one first.
I would appreciate it if you did make a patch for it. I'm going to see if I can add the biomes to the JSON by myself and see if it works
I tried adding them through the JSON and it didn't work, no sounds as usual
Oof, your problem resolves soon. I use ambientsounds instead of Dynamic Surroundings
If it helps, putting the biome names inside the mods file did not work, perhaps something in the parentheses could work but there are a lot of moving parts in this mod.
I doubt that's valid syntax to have two &&
's next to each other like that. And also a biome can't simultaneously be two other biomes, so that should probably use ||
instead of &&
.
I doubt that's valid syntax to have two
&&
's next to each other like that. And also a biome can't simultaneously be two other biomes, so that should probably use||
instead of&&
.
Aah, I apologize, but I haven't done a lot of coding in my life
Dynamic Surroundings claims to use Nashorn's JS engine, so if you can learn a little bit of JS syntax, it would probably help for adding compatibility.
Whenever I enter any biome, the ambient sounds don't play at all. Only sounds like toolbar switching or reverb, other than a few other sounds, the world is incredibly dead. I think this is due to the mod not recognizing big globe biomes.