BuildingVolumes / LiveScan3D

LiveScan3D is a system designed for real time 3D reconstruction using multiple Azure Kinect or Kinect v2 depth sensors simultaneously at real time speed.
MIT License
16 stars 4 forks source link

Unity #6

Open josephfadel opened 3 months ago

josephfadel commented 3 months ago

Hello guys i was wondering if there is any integration plan of the platform in unity. It would be a nice exploration. thanks.

ChristopherRemde commented 3 months ago

Hey! I'm not completly sure what you mean with integration, but if you mean playing back your recordings inside Unity, you can do so via our Unity package: https://buildingvolumes.github.io/Unity_Geometry_Sequence_Streaming/

josephfadel commented 3 months ago

Hello, thanks for the quick reply, hugely appreciated, i was trying to setup a volumetric environment with my Kinect that communicates live with unity. so, i found your app. the latest version of livescan 3D is great i was able to get it working to an acceptable fps but im finding difficulties to get it to communicate with thelivescan3D for HoloLens. on the other hand, i tested the older version of livescan 3D with the livescan3d for HoloLens and it works. did you by any chance create a pipeline to make the latest version communicate with the unity environment?

On Mon, Jul 29, 2024 at 10:25 AM Christopher Remde @.***> wrote:

Hey! I'm not completly sure what you mean with integration, but if you mean playing back your recordings inside Unity, you can do so via our Unity package: https://buildingvolumes.github.io/Unity_Geometry_Sequence_Streaming/

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ChristopherRemde commented 3 months ago

Streaming is, and will for the forseeable future, be unfortunately not supported, as we try to focus on offline recording first and foremost. So you'd have to use the older version for the streaming. I see of course that it's a very useful feature, but as I'm working on this in my freetime, I unfortunately have to prioritise other improvements first, I hope you can understand that!