BuiltBrokenModding / AI-Improvements

General adjustment to MC's AIs to improve performance and functionality
MIT License
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[Request] AI improvements for crowds of farm animals #37

Open DraTrav opened 1 year ago

DraTrav commented 1 year ago

Would it be possible to set up a system to turn off an animal's wandering AI based on if there is a certain amount around eachother or in a chunk? so that animal farms (especially large ones) would see major performance improvements?

DarkGuardsman commented 1 year ago

Its possible but would need to check the best way to implement it. I think in newer versions of minecraft we can turn off the AI brain entirely. Just might be tricky to turn it back on without scanning each chunk.

DraTrav commented 1 year ago

You'd probably want to stick with the wandering AI so that things like sheep can still grow wool and breed.