It would be nice to have the mod follow Forge conventions and have @GameRegistry.ObjectHolder annotations on all the relevant fields, or have annotations on the registry-relevant classes and rename the fields to match the registry names of the objects they hold.
It would be nice to have the mod follow Forge conventions and have
@GameRegistry.ObjectHolder
annotations on all the relevant fields, or have annotations on the registry-relevant classes and rename the fields to match the registry names of the objects they hold.