Open ghost opened 8 years ago
Also, when is Red Matter coming back?
Redmatter will be back as soon as I finish coding the entity detonation and management system. In less words I have to code a special entity to handle the redmatter disk and movement.
As for any type of TNT I can add an ore dictionary value for basic TNT, however mod support has to be manually code per mod. So I will need a link to the mod and potentially is source code to add support. Though most likely I can just add a crafting recipe for a scaled up TNT warhead.
Looking over the code from the decompiled .jar it should be easy to implement. However, I'm currently looking at the best approach to add support. Option A, I can call his code directly but will have a decent lag as his code is not performant as ICBM's. Option B, I can mimic his code as an ICBM thread but will have mod support issues. Personally, I like option B because it offers a lot of options but am concerned about having to update ever time UniverseCraft updates.
Just went to test the mod, there seems to be a few bugs that will prevent adding support for the moment.
It's fine I just really wanted to see if it could be done it not. I'm confident :).
Could you code it to allow us to add any type of TNT to the warheads? I just used one from the mod called UniverseCraft and it was... devastating to say the least. This is what it looked like: (also I don't think it will be unbalanced as it was already hard enough crafting it)