Closed sfxworks closed 1 year ago
Going to say its either a cauldran or fastcraft issue
Especially since the line its crashing on its a vanilla call to get the tile entity. https://github.com/BuiltBrokenModding/MFFS_Classic/blob/master/src/main/java/com/builtbroken/mffs/content/field/BlockForceField.java#L346
Added a temp fix that might solve the problem, but its not a real fix. What it will do is catch the crash the first 5 times and then suppress the error. This should prevent the game from failing but will cause render problems.
@DarkGuardsman
Item item = stack != null ? stack.func_77973_b() : null;
if (((Integer)errorCount.get(item)).intValue() < 5)
https://pastebin.com/PWF27tkn errorcount.get... null....
Any update? This crash is still happening even in the latest build.
This is now outdated as we dropped 1.7.10 in favor of the rewrite.
When turning the forcefield on, putting in upgrades and getting too close to the forcefield, the client crashes.
Crash report: https://github.com/TBGN/lapitos-server/issues/8