What this does is that it will allow mods such as Ballistix which use the built in forge feature in order to modify energy storage blocks. For example, the EMP explosive will now drain MFFS energy.
This also fixes some strange math in side the Deriver class. Now speed modules add 20L and the deriver will start at a base 20L with no upgrades.
After playing around with the changes this makes the mod feel much nicer.
I ran into an issue with the Coercion Deriver (CD) since it uses "energy" and "fluid" for representing power making it difficult to use the fluid only, if you could help me out with having forge recognize the CustomEnergyStorage or some other solution so that when the things like the EMP go off it will drain the CD energy.
Allow FE Compatibility
What this does is that it will allow mods such as Ballistix which use the built in forge feature in order to modify energy storage blocks. For example, the EMP explosive will now drain MFFS energy.
This also fixes some strange math in side the Deriver class. Now speed modules add 20L and the deriver will start at a base 20L with no upgrades.
After playing around with the changes this makes the mod feel much nicer.
I ran into an issue with the Coercion Deriver (CD) since it uses "energy" and "fluid" for representing power making it difficult to use the fluid only, if you could help me out with having forge recognize the CustomEnergyStorage or some other solution so that when the things like the EMP go off it will drain the CD energy.