Thank you for your good jobs!
EE3 is a very nice tool fo made eud maps!I love it very much!Lots of my friends love it too!
Beside what i propose at the tile,there are more stuff below:
1 when you write a eps file using EE3,CreateUnit(count,Triunit,player,des),when you tpye the first letter of the unitname,the unitname may not correct,such as some hero unit(like Hunter Killer(Hydralisk)),
2 eps file- the action CreateUnit(),TriggerUnit in string type may compile successful,but dont work in the game,but TriggerUnit using Unit Index always works.
3 EE3 Classic Triggers provide lua ,but when you write a action,unfold the lua section,some lua condition mix in and the supposed action missing.
Thank you for your good jobs! EE3 is a very nice tool fo made eud maps!I love it very much!Lots of my friends love it too! Beside what i propose at the tile,there are more stuff below: 1 when you write a eps file using EE3,CreateUnit(count,Triunit,player,des),when you tpye the first letter of the unitname,the unitname may not correct,such as some hero unit(like Hunter Killer(Hydralisk)), 2 eps file- the action CreateUnit(),TriggerUnit in string type may compile successful,but dont work in the game,but TriggerUnit using Unit Index always works. 3 EE3 Classic Triggers provide lua ,but when you write a action,unfold the lua section,some lua condition mix in and the supposed action missing.
Anyway,thank you!Best wishes for you!