BukkitPE / BukkitPE

[DISCONTINUED] BukkitPE - MCPE Server Software | Goes Beyond Perfect!
GNU General Public License v3.0
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When I try joining it says unable to connect to world #75

Closed matt11matthew closed 7 years ago

matt11matthew commented 7 years ago

When I try joining it says unable to connect to world I've tried every version I've even compiled the latest version I can see the MOTD but it wont let me join I've tried everything

xZeroMCPE commented 7 years ago

Is the server port-forwarded?

matt11matthew commented 7 years ago

I haven't checked

matt11matthew commented 7 years ago

Checking

matt11matthew commented 7 years ago

It's not a config option. I'm trying to develop plugins locally

xZeroMCPE commented 7 years ago

You sure your MCPE is updated?

matt11matthew commented 7 years ago

It is I had to compile my own version because the download link was broken

matt11matthew commented 7 years ago

It just wont let me join

matt11matthew commented 7 years ago

When it's offline I get server is full

xZeroMCPE commented 7 years ago

Try restarting the device the server is hosted on

matt11matthew commented 7 years ago

I tried

matt11matthew commented 7 years ago

It's not a port issue with windows 10 version I tried mobile

matt11matthew commented 7 years ago

Versions are fine

matt11matthew commented 7 years ago

The motd pings fine https://gyazo.com/2da49659b842074050934b1f53419add

but when I try to join https://gyazo.com/596465d0380e9a883b049aae86392b65

xZeroMCPE commented 7 years ago

Windows?

matt11matthew commented 7 years ago

Windows 10 MCPE My os is Windows 10

xZeroMCPE commented 7 years ago

Method 1: PowerShell (credits to @robske110)

Open Windows PowerShell and run the following command:

CheckNetIsolation LoopbackExempt -a -n="Microsoft.MinecraftUWP_8wekyb3d8bbwe"

When you next open the game, you should be able to connect to your local server. If not, try the second method.

matt11matthew commented 7 years ago

What is the second method?

xZeroMCPE commented 7 years ago

Method 2: Modify your options.txt (credits to @timm1292)

  1. Navigate to %localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe.
  2. Open the options.txt in a text editor and find the option dev_uselocalserver. Set it to 1 and save the file.
  3. Restart your game and attempt to connect to your server.
matt11matthew commented 7 years ago

On windows 10?

xZeroMCPE commented 7 years ago

Yes

matt11matthew commented 7 years ago

Nope

matt11matthew commented 7 years ago

Wont work

xZeroMCPE commented 7 years ago

What won't work?

matt11matthew commented 7 years ago

Joining

matt11matthew commented 7 years ago

The MOTD shows

matt11matthew commented 7 years ago

It just wont let me join

matt11matthew commented 7 years ago

It doesn't call prelogin event

matt11matthew commented 7 years ago

So it's not whitelist/ban/etc

xZeroMCPE commented 7 years ago

Try joining through the EXTERNAL Server. Don't click the LAN server

matt11matthew commented 7 years ago

I tried

matt11matthew commented 7 years ago

Both don't work

xZeroMCPE commented 7 years ago

try resetting your players/ folder along with server settings

matt11matthew commented 7 years ago

Already tried

xZeroMCPE commented 7 years ago

Same thing happened with a different server software?

matt11matthew commented 7 years ago

No

matt11matthew commented 7 years ago

It's not a java issue

xZeroMCPE commented 7 years ago

try setting up a clean installation of BukkitPE. on a another server and see if it works.

matt11matthew commented 7 years ago

I said I tried that

matt11matthew commented 7 years ago

Advanced configuration file for BukkitPE

Some of these settings are safe, others can break your server if modified incorrectly

New settings/defaults won't appear automatically on this file when upgrading.

settings:

Multi-language setting

Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor

language: "eng"

Whether to send all strings translated to server locale or let the device handle them

force-language: false shutdown-message: "The server is closed"

Allow listing plugins via Query

query-plugins: true

Show a console message when a plugin uses deprecated API methods

deprecated-verbose: true

Number of AsyncTask workers

If set to auto, it'll try to detect the number of cores (and at least 4)

async-workers: auto

network:

Threshold for batching packets, in bytes. Only these packets will be compressed

Set to 0 to compress everything, -1 to disable.

batch-threshold: 256

Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage

compression-level: 7

Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread

async-compression: false

debug:

If > 1, it will show debug messages in the console

level: 1

Enables commands: /status /gc

commands: false

level-settings:

The default format that levels will use when created

default-format: mcregion

Automatically change levels tick rate to maintain 20 ticks per second

auto-tick-rate: true auto-tick-rate-limit: 20

Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)

base-tick-rate: 1

Tick all players each tick even when other settings disallow this.

always-tick-players: false

chunk-sending:

Amount of chunks sent to players per tick

per-tick: 4

Amount of chunks sent around each player

max-chunks: 192

Amount of chunks that need to be sent before spawning the player

spawn-threshold: 56

Save a serialized copy of the chunk in memory for faster sending

Useful in mostly-static worlds where lots of players join at the same time

cache-chunks: false

chunk-ticking:

Max amount of chunks processed each tick

per-tick: 40

Radius of chunks around a player to tick

tick-radius: 3 light-updates: false clear-tick-list: false

chunk-generation:

Max. amount of chunks in the waiting queue to be generated

queue-size: 8

Max. amount of chunks in the waiting queue to be populated

population-queue-size: 8

ticks-per: animal-spawns: 400 monster-spawns: 1 autosave: 6000 cache-cleanup: 900

spawn-limits:

Max amount of these entities

monsters: 70 animals: 15 water-animals: 5 ambient: 15

aliases:

Aliases for commands

Examples:

showtheversion: version

savestop: [save-all, stop]

worlds:

These settings will override the generator set in server.properties and allows loading multiple levels

Example:

world: seed: 404 generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

If you are going to use BungeeCordPE set this to true

This option allows players to retain their own IP addresses.

BungeeCordPE: false

matt11matthew commented 7 years ago

Properties Config file

2016-10-02 02:16:50

motd=BukkitPE Server For Minecraft: PE server-port=19132 server-ip=0.0.0.0 view-distance=10 white-list=0 announce-player-achievements=on spawn-protection=16 max-players=20 allow-flight=off spawn-animals=on spawn-mobs=on gamemode=0 force-gamemode=off hardcore=off pvp=on difficulty=1 generator-settings= level-name=world level-seed= level-type=DEFAULT enable-query=on enable-rcon=off rcon.password= auto-save=on BungeeCordPE=off online-mode=off

xZeroMCPE commented 7 years ago

This works for me, i've tried it.....

matt11matthew commented 7 years ago

It's not letting me join

xZeroMCPE commented 7 years ago

Try to port forward the server, and join through the IP

matt11matthew commented 7 years ago

The server works

matt11matthew commented 7 years ago

How?

xZeroMCPE commented 7 years ago

Does it work?

matt11matthew commented 7 years ago

The server does it pings the motd for my client but when I try to join I get unable to connect to world

xZeroMCPE commented 7 years ago

Have you tried connecting through a different device? like phone, pad, ect (PAD as in IPAD) :: was too lazy to type the "I"!

matt11matthew commented 7 years ago

Yes I tried

matt11matthew commented 7 years ago

Still the same issue