BullFlack / recastnavigation

Automatically exported from code.google.com/p/recastnavigation
zlib License
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expose buildMeshAdjacency() in Recast.h #204

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
I was writing a loader from ob (to allow manual editing of a navmesh generated 
by recast). In order to feed dtCreateNavMeshData() I had to copy 
buildMeshAdjacency() from Recast.cpp, so it might be useful to add it to the 
recast API (I took a look at blender's integration of recast, they've added it 
to Recast.h too).

Original issue reported on code.google.com by pre...@cervval.com on 5 Jun 2012 at 1:29

GoogleCodeExporter commented 8 years ago

Original comment by memono...@gmail.com on 16 Sep 2013 at 7:06