Behind the scenes in Bungie-land, do vendor interactions have a somewhat unique identifier to... identify each interaction? Are you able to supply this in the definitions?
The interaction index changes with each content update (it looks like new interactions are added to the top of the list), so using the index in a URL is rough for pointing to the same interaction over time
The title of the interaction (interaction.headerDisplayProperties.name) is duplicated across multiple interactions, so that's unable to be used
The current best approach I've thought of was to use both interaction.headerDisplayProperties.name and hashing interaction.flavorLineOne to create a semi-unique identifier within each vendor, but still, vendors sometimes have interactions where that content is the same.
It would be great if the definitions themselves had a semi-stable identifier for vendor interactions :)
Behind the scenes in Bungie-land, do vendor interactions have a somewhat unique identifier to... identify each interaction? Are you able to supply this in the definitions?
interaction.headerDisplayProperties.name
) is duplicated across multiple interactions, so that's unable to be usedThe current best approach I've thought of was to use both
interaction.headerDisplayProperties.name
and hashinginteraction.flavorLineOne
to create a semi-unique identifier within each vendor, but still, vendors sometimes have interactions where that content is the same.It would be great if the definitions themselves had a semi-stable identifier for vendor interactions :)