Currently only triangulated meshes are supported, since XNA only supports triangles natively. Content creation tools often use more complex polygons, though. Even though many programs support triangulation for COLLADA export, it would be desirable not having to rely on this.
For this reason an integrated triangulation algorithm could be implemented to handle more complex polygons in COLLADA documents for import into XNA.
COLLADA also supports other geometry representations such as NURBs, which could be triangulated automatically.
Currently only triangulated meshes are supported, since XNA only supports triangles natively. Content creation tools often use more complex polygons, though. Even though many programs support triangulation for COLLADA export, it would be desirable not having to rely on this.
For this reason an integrated triangulation algorithm could be implemented to handle more complex polygons in COLLADA documents for import into XNA.
COLLADA also supports other geometry representations such as NURBs, which could be triangulated automatically.