Closed Bunkerbewohner closed 12 years ago
In hindsight it might be easy but introduces a number of other limitations in the current implementation. Since usually only few blend influences are required for simple 3D models in XNA games it will stay this way for now.
Right now only up to four joints influencing a single vertex are imported. This was done because this way the index and weight channels could be imported as Vector4 elements. However, this restriction is not necessary.
Support for an arbitrary number of joints must be implemented (which is easily done).