The default Autodesk COLLADA exporter used in 3ds Max 2012 does not export skeletons as expected. Unlike OpenCOLLADA no tag is created to reference the root joint. My current implementation relies on this reference though.
Therefore animated models exported 3ds Max 2012 (for which OpenCOLLADA is not yet available) are not loaded properly. To fix this, a function can be created that simply searches for the first occuring scene graph node of type "JOINT".
The default Autodesk COLLADA exporter used in 3ds Max 2012 does not export skeletons as expected. Unlike OpenCOLLADA no tag is created to reference the root joint. My current implementation relies on this reference though.
Therefore animated models exported 3ds Max 2012 (for which OpenCOLLADA is not yet available) are not loaded properly. To fix this, a function can be created that simply searches for the first occuring scene graph node of type "JOINT".