Bunkerbewohner / ColladaXna

Collada Importer for XNA (Work in Progress)
https://github.com/Bunkerbewohner/ColladaXna/wiki
MIT License
15 stars 3 forks source link

Find skeleton exported by 3ds Max 2012 #15

Closed Bunkerbewohner closed 13 years ago

Bunkerbewohner commented 13 years ago

The default Autodesk COLLADA exporter used in 3ds Max 2012 does not export skeletons as expected. Unlike OpenCOLLADA no tag is created to reference the root joint. My current implementation relies on this reference though.

Therefore animated models exported 3ds Max 2012 (for which OpenCOLLADA is not yet available) are not loaded properly. To fix this, a function can be created that simply searches for the first occuring scene graph node of type "JOINT".

Bunkerbewohner commented 13 years ago

I fixed this issue.