Closed Bunkerbewohner closed 13 years ago
Works now for models which only consist of a single mesh. For models with more meshes this is not yet working correctly, partly because the scene structure is not imported properly right now (See Ticket #1).
Seems I was wrong. The sample model that was rendered incorrectly had a mesh without attached bones which was by default removed through the content processor of the XNA Skinning Sample. So the animations are indeed imported correctly. Ticket closed, for now.
Even though the underlying ColladaModel class already loads skinned mesh animations, the animation data still has to be converted to the XNA content model (based on NodeContent).