The XNA content model and Model class do not cover the whole COLLADA specification. For example COLLADA files also can define lights and cameras, which are obviously not part of a Model but of a complete scene.
Maybe a Scene content class could be created which contains these information and also references Models as its elements. So when you load the Scene object via the ContentManager you get use the information to render the whole scene with an existing engine (such as SunBurn).
But maybe this is simply not needed and it is enough to just import single Model entities.
The XNA content model and Model class do not cover the whole COLLADA specification. For example COLLADA files also can define lights and cameras, which are obviously not part of a Model but of a complete scene.
Maybe a Scene content class could be created which contains these information and also references Models as its elements. So when you load the Scene object via the ContentManager you get use the information to render the whole scene with an existing engine (such as SunBurn).
But maybe this is simply not needed and it is enough to just import single Model entities.