COLLADA supports custom effects (e.g. HLSL shaders) with arbitrary parameter bindings. These are already loaded, but not yet converted to the XNA ContentModel. For this there might be a content processor needed which creates the corresponding Effect instances.
COLLADA supports custom effects (e.g. HLSL shaders) with arbitrary parameter bindings. These are already loaded, but not yet converted to the XNA ContentModel. For this there might be a content processor needed which creates the corresponding Effect instances.