BunyaPineTree / LethalCompany_ModelReplacementAPI

MIT License
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Joining a lobby as a client causes both you and the host's visor to dissappear. #110

Closed Mr-Foxtrot closed 3 months ago

Mr-Foxtrot commented 5 months ago

No other mods, no errors or warning in the output log pertain to the mod. Bepinex and MRAPI only.

When a player joins the lobby, the visor in first person is missing for both the client and host. Once all clients leave the game the visor returns for the host.

BunyaPineTree commented 5 months ago

Thanks for the info. I'll give it a look when I have a moment.

ludobull commented 5 months ago

I've noticed that likewise with the visor issue, it seems that any planet that has fog while another player character is in-game and alive makes it so that the fog is see through unless you look down at a certain angle/elevation. Problem seems to disappear when all other player characters have died.

Heres a clip I took a little bit ago of it happening, the fog unloads while looking up and down, and when the other player dies, both the fog & visor return. Hope this info helps somewhat!

https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI/assets/107223121/eeed6d25-9b92-44a3-a595-7f6665646c36

BunyaPineTree commented 5 months ago

Thanks for the info. That's actually a really helpful clip, as it demonstrated both problems.

ChronoIndeks commented 3 months ago

Any info on that by now?

BunyaPineTree commented 3 months ago

This should be fixed as of the latest update.

The post processing effects vanishing or flickering will keep happening if you're using a mod that adds third person, as third person perspectives usually remove the visor, and those post processing effects are inexplicably linked to the visor. Though that will only happen if you're in the third person perspective. It should be fine in first person.