Closed Eddieddg1 closed 5 months ago
I plan on getting support for enemy model replacements out soon after I start modding again. The level of support is currently unknown, but it's required for masked to have model replacements and so needs to be done.
I should add that the largest difficulty and time sink isn't even the code, which is completely straightforward, but rather fine tuning the SDK for calculating bone rotation offsets, and whatnot, so unfortunately there's almost no chance of it getting done from a code only perspective.
That's sad.
Closing for inactivity. After working in masked, I realized that there are already tons of enemy replacement mods out there, and an API isn't exactly needed.
Bunya, you don't happen to know how to change an enemy model using this do you? (I am expecting to have to write more code than just having 2 or more models, or to have to use a mod lib)