Open MisakiCopperrose opened 3 months ago
Should the wave system also include checks to see if the wave is finished?
No! The Turn system takes care of that since it also has in it how many turns there are in a wave. The wave system should however have a function that can be called from a UnityEvent
to activate a new wave from the turn system
I meant it more like what if there are no more kaijus left in a "level" So you are at wave 3/3 from a level. Should the check if the player finished the level be in the wave manager or the turn manager?
Description
The wave system will be responsible for picking a random wave for the player to play.
Functional Requirements
Acceptance Criteria
WaveManager
script that can be placed in the sceneScriptableObject
to define and save the wavesDependencies
177
Definition of Done