[ ] Fix ravager bile effect
While we are at it, the ravager bile is removed from the API too early before the bile has landed on the destination. Units will no longer try to dodge this and will probably take damage. This might need to be stored for a couple frames, or should this be handled bot specifically?
This can probably be achieved here https://github.com/BurnySc2/python-sc2/blob/9caa5151e04ea3107d29475949d230f52e44efac/sc2/bot_ai.py#L835 by removing them from units and adding them to
self.state.effects