Closed kworpy closed 22 minutes ago
@ButteryStancakes a mention, u also need to know this
@kworpy i create another issue ticket in here, but overall that bc dev make a fake light source when in orbit for immersion, this issue will happen if u disabled the
shadow
entirely, u can see the planet in the monitor.
but that way still a bit ruin the immersion, planets should be illuminated by the sun unless planet also have their own light sources, which that's why i sug merge this feature to Chameleon
mod, and u know, one of my friend really like that light source bc my friend loves the shadows created by this light source, so they can show their custom player model, so i did sug make a config option to let user decide to enable this feature In Chameleon
mod (if u can, try not to change the sunlight position), and made a in-game sun, BUT not conflict with Celestial_Tint by sfDesat
(or maybe u can use Celestial_Tint
sunlight?)
This feature has been removed in v1.10.9. It is now a config setting that can be enabled/disabled in Chameleon
I play with HDLethalCompany with all settings at the lowest, and with ButteryFixes, the lighting in the ship is overly bright
without HDLC with HDLC and no BF with HDLC and BF