ButzYung / SystemAnimatorOnline

XR Animator, AI-based Full Body Motion Capture and Extended Reality (XR) solution, powered by System Animator Online
https://sao.animetheme.com/XR_Animator.html
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Cannot run in Unity #10

Open KiranJodhani opened 1 year ago

KiranJodhani commented 1 year ago

first of all this is really cool stuff. However I am not able to track facial blendshape values in unity editor. The values always remain 0 I followed following steps.

Downloaded v0.3.1 and added all files in project

opened holistic scene from mediapipe

created game object and added example.cs script

jawOpenIndex = Array.IndexOf(PhizServer.blendshapeNames, "jawOpen"); float jawOpenValue = server.blendshapes[jawOpenIndex]; Debug.Log("jawOpen: " + jawOpenValue);

The jawOpenValue is alway 0

Am I missing anything else?

ButzYung commented 1 year ago

Sorry if I misunderstood something, but does this have anything to do with XR Animator?