Open KiranJodhani opened 1 year ago
first of all this is really cool stuff. However I am not able to track facial blendshape values in unity editor. The values always remain 0 I followed following steps.
Downloaded v0.3.1 and added all files in project
opened holistic scene from mediapipe
created game object and added example.cs script
jawOpenIndex = Array.IndexOf(PhizServer.blendshapeNames, "jawOpen"); float jawOpenValue = server.blendshapes[jawOpenIndex]; Debug.Log("jawOpen: " + jawOpenValue);
The jawOpenValue is alway 0
Am I missing anything else?
Sorry if I misunderstood something, but does this have anything to do with XR Animator?
first of all this is really cool stuff. However I am not able to track facial blendshape values in unity editor. The values always remain 0 I followed following steps.
Downloaded v0.3.1 and added all files in project
opened holistic scene from mediapipe
created game object and added example.cs script
jawOpenIndex = Array.IndexOf(PhizServer.blendshapeNames, "jawOpen"); float jawOpenValue = server.blendshapes[jawOpenIndex]; Debug.Log("jawOpen: " + jawOpenValue);
The jawOpenValue is alway 0
Am I missing anything else?