Open clarissa-g opened 10 months ago
XR Animator uses three-vrm
to render VRM model, and the follow issue could be related to your mentioned problem
https://github.com/pixiv/three-vrm/pull/1279
This has been fixed in the latest version of three-vrm
. I have updated it for the web app version of XR Animator. Please test your model on the web app version, and if it fixes your issue, I will include this update for the next version of the Windows app of XR Animator as well.
I just tested it on the web app and it's occurring there as well.
Do you have a video demonstrating the issue?
Sure! It was too big to attach, you should be able to access here.
I have a tiled facial texture to enable some custom expressions with different facial textures in VSeeFace. However, when using the model I find that some facial and head motions cause the texture to 'slide' across the face. Viewing the blendshapes in Unity none have the texture partially off so I don't think that's the issue.
Is there a way to prevent this from happening or do I need to remove the tiled texture?