Closed nik2143 closed 4 months ago
I see that crash happens on emulator, but I don't see any other useful information. You just add BNM v1.4 to project?
Yes only adding It make game crash
You loading it using BNM::TryForceLoadIl2CppByPath?
Still crash
It crash even with BNM_DISABLE_AUTO_LOAD
defined and without loading BNM?
Yes crash even with BNM_DISABLE_AUTO_LOAD
So idk, BNM can't crash without doing at least something. And how I tested, it work emulators
I put the on loaded event idk If this can make BNM do Something
Only auto loading, BNM::TryForceLoadIl2CppByPath
or any BNM::External
method, can make BNM start working. Try remove AddOnLoadedEvent
call
Removing the call to AddOnLoadedEvent solved the crash but obv don't load anything
Which emulator you use?
Nox Emulator
Removing the call to AddOnLoadedEvent solved the crash but obv don't load anything
I am facing the same issue. I had to shift back to using the thread load method. This method works but crashes the game when opening and it's practically just luck for the game to work. Tested on 3 devices, S23U, Redemi, and Bluestacks/Nox
Removing the call to AddOnLoadedEvent solved the crash but obv don't load anything
I am facing the same issue. I had to shift back to using the thread load method. This method works but crashes the game when opening and it's practically just luck for the game to work. Tested on 3 devices, S23U, Redemi, and Bluestacks/Nox
This is strange, because you can try this mod youtube. It work on all emulators and use BNM 1.4_dev with BNM::TryForceLoadIl2CppByPath
and BNM::AddOnLoadedEvent
(only some fixes, not related to loading). I will release v1.5 soon, maybe it will fix issue.
Commenting out the lines related to events in the BNM.cpp and using thread detach seem to have fixed the crash for me. Using AddOnLoadedEvent still crashes the game no matter what for some reason.
OnLoadedEvents
are fixed in v1.6.
Game tested: Subway Surfers Crash Log