Closed TomieAi closed 1 year ago
My theory is right xD PrepareBNM changes borked it.. I fixed it by reverting the change on PrepareBNM.
@TomieAi Can you share the way how you fixed? I also love to use latest bnm. But it is giving me headaches with force close crashes by just adding in android.mk.
at TWD and RAID SHADOW LEGENDS it works fine but on AmongUs it just crash I even set the proper settings. you dont even have to do anything yet to trigger the error.. just include it on cmakelists.txt thats it and it will crash game wont open.
The one version that work for me is the ByNameModding at https://github.com/NepMods/Aide-Imgui/tree/master/app/src/main/jni/ByNameModding.
https://user-images.githubusercontent.com/111332073/227589506-12d04289-f997-4848-be27-aea312c09a7f.mp4
I dont think i will go back again on doing some offset xD after I discover your project xD its so hella easy to use <3 xD
something break on span of that old ByNameModding vs new one. i just dont know what xD also that old one doesnt have BNM::Method which is one of the feature i love sadly.
but it looks like it breaks on PrepareBNM part.. where u hook il2cpp_init