I figure that we should decide on a format to hold levels/maps for the game.
I think our best bets are:
rress : made by the guy who made raylib, but it's platform-agnostic, so no real benefits, also uses a header file for some reason and as far as I can tell actually lacks documentation... That or its difficult to parse
Zip file + config format : probably the easiest but most intensive option, as we would have to define our own format, but I imagine it would potentially be the most useful and/or fun. However we would need to specify a config format.
File Formats
json : please no. I am begging you
yaml : works for me.
toml : good for config, maybe (?) not the best to specify level layout and or format?
kdl : I like it personally, but it does function pretty differently from any other format
anyways this issue is open to disscussion for all main contributors
I figure that we should decide on a format to hold levels/maps for the game.
I think our best bets are:
File Formats
anyways this issue is open to disscussion for all main contributors