To avoid agents seeking each other for minutes in the map, we could give them a "radar" overlook, indicating the approximative position and distance of other agents over long ranges, 360° and unobstructed by obstacles.
The positions and distance have to be given with a coarse granularity, to prevent agents to use this for shooting (precision like 10° angle and 10 units distance).
To avoid agents seeking each other for minutes in the map, we could give them a "radar" overlook, indicating the approximative position and distance of other agents over long ranges, 360° and unobstructed by obstacles.
The positions and distance have to be given with a coarse granularity, to prevent agents to use this for shooting (precision like 10° angle and 10 units distance).