ByteBrew is the free, all-in-one mobile game game growth platform that gives developers easy to integrate Unity SDK for Real-Time Analytic Tracking, Monetization Tracking (IAP & Ad Revenue), Player Progression Tracking, Custom Event Tracking, App Tracking Transparency Custom Resolution Handling, Remote Configs, A/B Testing, and Mobile Attribution Measurement.
MIT License
24
stars
4
forks
source link
Error "linking object 'macCatalyst'" when building for iOS Simulator #5
Issue:
Building for 'iOS-simulator', but linking in object file (~/Builds/PROD/iOS/iOS/IL2CPP/APPSTORE_DEBUG/1.6.0-build.330/Libraries/ByteBrewSDK/Plugins/iOS/libByteBrewiOSPlugin.a[x86_64]2) built for 'macCatalyst'
I have already tried to add macCatalyst as an excluded architecture, but it still doesn't work.
I have other plugins, including Facebook, AdMob, Firebase, and some others. In my last attempt, I temporarily removed Bytebrew, and the build was successful.
This was only a debug build. When I build for release, it does build successfully, but I still hope it gets fixed.
Hello magicjar,
ByteBrew cannot be tested on iOS Simulators and must be tested on a real iOS devices for Unity. For any additional questions, please email our support at contact@bytebrew.io.
Unity Version: 2021.3.17f1 Bytebre Version: 0.1.5
Issue: Building for 'iOS-simulator', but linking in object file (~/Builds/PROD/iOS/iOS/IL2CPP/APPSTORE_DEBUG/1.6.0-build.330/Libraries/ByteBrewSDK/Plugins/iOS/libByteBrewiOSPlugin.a[x86_64]2) built for 'macCatalyst'
I have already tried to add macCatalyst as an excluded architecture, but it still doesn't work.
I have other plugins, including Facebook, AdMob, Firebase, and some others. In my last attempt, I temporarily removed Bytebrew, and the build was successful.
This was only a debug build. When I build for release, it does build successfully, but I still hope it gets fixed.