ByteBuildersLabs / ByteBeasts

This is our first game
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Create the video presentation for Dojo Residency Demo Day #5

Closed RolandoDrRobot closed 1 month ago

RolandoDrRobot commented 1 month ago

Script para la Demo Day


Slide 1 - Cover

Welcome to the Dojo Residence Program Demo Day

Today we are presenting ByteBeasts


Slide 2 - What is ByteBeasts

ByteBeast is a mobile onchain game built with Dojo and Unity

It’s an adventure game where you can capture, train and battle with creatures called ByteBeasts

The experience of the game is designed in two parts

First, an adventure with a involving history where you can easily spend 6 hours of gameplay

And second, the PvP component, once you have enough level, get ready to get competitive and challenge other players

The ByteBeasts and pretty much all items in the world are NFTs, so they have all the characteristics of a collection

The diference is that we are creating a whole world where you can play with your ByteBeasts NFTs 


Slide 3 - Where the inspiration comes from

In the team we are huge fans of the old Pokemon games and our fantasy is to have true ownership on our creatures 

Now let’s imagina that, having a real economy and secondary markets where all I farm in the game is sellable and tradable

Game Boy Advance Final Fantasy is another classic we love, we took a lot of inspiration from Its great story and battle system

As this is a pixel art game, it’s a perfect fit for a portable and quick game to play

It’s well known the mobile market is huge and we should be where the players are 
 Slide 4 - Why It should be onchain

So, for us It’s simple as Ownership

The other day I was looking for a game to start and burn 100 hours (basically I am planning to live there)

so my criteria was
 If I spend 100 hours in my characters, will others see my legendary armor?

If I want to leave the game, can I sell my 100 hours of gameplay? Those 100 hours are represented in my beasts, my items, my armor and other rewards I got spending my time in the game

Ownership enables the secondary market for all these items, just like the real world, where you can sell something you don’t use

At the end, I have the option of not loose my precious 100 hours and get some money back 
 Slide 5 - Previous state of the game

On July 2024 our team was invited to participate in the Starknet Hacker House in Brussels

Our goal was to have a first mock up of a Unity game and connect It Dojo, at the end of the Hacker House we were able to connect the spawn system and the movement system to Dojo

We were sending transactions to dojo from our mobile unity game

The map was not the best, there was no interactivity and the battle still had some bugs to resolve 
 Slide 6

August 2024, the New York residence program started with Rolo flying to participate in person and the rest of the team online from Costa Rica

We were learning from the best of the best, Loot Hero, Tale Weaver team, Click Save, Gabe, Loaf, Terrance and the list of game developers continues

We were able to 

Add interactivity to the NPCs

Re create 3 maps, the forest, the woods and the village, the bugs for the battle are fixed and now It’s more a experience than a mock up

Revamped our backend (Dojo) using latest v1.0.0-alpha.5, and created the new logic to handle multiplayer, the bag, the items, the beasts and the battle, all contracts have proper testing

We created our new website where all the specifics of the game are expalinned

And Lastly, we listed our project as an open source project in OnlyDust

OnlyDust It’s a platform where you can connect with high skilled open source contributors

We started a week ago and we already have 2 PRs merged by external contributors 
 Slide 7

Here is a gameplay trailer of ByteBeasts

Slide 8

We are focused on finishing the game and make It real fun and competitive, monetization will come after we have that

However we have pretty clear some ideas for the business model

Mystery Packs: with special beasts, armor, skins, basically new content that we can sell

Exclusive Dungeons: a temporary dungeon pass to keep retention and offer exclusive rewards to the players

As there will be a secondary market for all items and beasts, we can charge a little fee as royalty

Lastly, we noticed, the Pokemon center is the infinite value machine, you fight with your creatures and farm valuable resources, then come back to the Pokemon center, recovers your Pokemons, then you go and farm more, in our game the Pokemon center can charge a fee 
 Slide 8

Roadmap for the rest of the year

October: 

We will be having a play testing session at ETH Pura Vida
 We will be resolving tech debt from the latest release

November: 

We will be finishing the current world, more interactions and animations, make the world feel alive
 We will be finishing the contracts for the dojo site to cover the rewards, missions and any other tech debt remaining
 And lastly, we aiming to assist to the Bangok Starknet Hacker House and work on the game the most we can there

December:

Full integration of the Game with Dojo, all contracts, entities and backend should be connected by the end of December

January: Play testing and iterate over the results 
 Slide 9

Well, thank you so much for your attention, this is our team, Rolo (me). Luis, Marco, Juan and Daniel

Let us know any comments feedback ideas, we are super open and always willing to talk
 
Slide 10

Thank you Click save Gabe Loaf Glihm Terrance and all the cartridge team

This residence has been a one in a lifetime experience and we are honored to be part of this 
Here is the game to test It, check our website, play the game, have fun!

RolandoDrRobot commented 1 month ago

at the end, we published a reeeeeal good post on twitter