Closed coxmars closed 1 month ago
Achievement Model Creation:
Achievement
achievement.cairo
achievement_id
achievement_type
rarity
name
description
is_hidden
is_unlocked
AchievementProgress
AchievementType
AchievementRarity
Achievement Management Functions:
initialize_default_achievements()
initialize_player_achievement_progress()
update_achievement_progress()
get_unlocked_achievements()
Comprehensive Tests:
📝 Pull Request Overview
🔄 Changes Made
Achievement Model Creation:
Achievement
model inachievement.cairo
with the following attributes:achievement_id
achievement_type
rarity
name
description
is_hidden
is_unlocked
AchievementProgress
struct to represent individual player progress towards achievements.AchievementType
andAchievementRarity
enums to categorize achievements.Achievement Management Functions:
initialize_default_achievements()
to set up predefined achievements.initialize_player_achievement_progress()
to initialize a player's achievement progress.update_achievement_progress()
to handle progress updates and achievement unlocking.get_unlocked_achievements()
to retrieve a list of a player's unlocked achievements.Comprehensive Tests:
🔧 Testing